#include "controls.h"

controls::controls() {
    retrieveUserInput();
}

void controls::retrieveUserInput() 
{
    SDL_PollEvent(&event);
    SDL_GetMouseState(&myMouse.x, &myMouse.y);
}

mousePos controls::currentMouse() 
{
    return myMouse;
}

Uint8* controls::currentStates() 
{
    return SDL_GetKeyState(NULL);
}